The eternal creative director of Doom says he loves the crisis
A statement that is certainly controversial.
We are only a few days away from the return to tearing and tearing the classic FPS series with DOOM EWIG . People have worked on it, and undoubtedly tons of crunch (overtime) were put into this spectacle of violence, and the Creative Director of the game revolves everything that will certainly be a controversy view.
At a performance in the podcast by Joe Rogan Experience, Hugo Martin said that he loved the crisis and did not even look at the excessive overtime as crisis in a traditional way. He likes to look at games rather as a lifestyle, and his passion to make such a thing Untang drives him to actively want more work and consume as much pop culture as possible. He even says that he is not forced to crunch, he just wants to go the extra mile because of his passion.
It s not really crispy ... That will sound Hokey. It s like a lifestyle. I live and breathe that, said Martin. Nobody brings me to stay in the office, he said. Even if I m coming home, I see my children, do my thing and just research.
You have to take a ton of it, which means that [this job] is around the clock, he continued. I m up very early; I try to do the exercise ... Then I ll be home and send the children to school. Then I have about two hours time when the house is empty and I just games games.
Crunch has become a hot-button theme in gaming in recent years, especially due to reports such as the most recent on the supposedly crazy crunch culture of the developer Naughty Dogs. While Martin does not advocate these long crunch hours here, it is at least no problem for him. Whether his team would agree or not, is another question.
Tagged With: Dear Eternal, ID Software, Nintendo Switch, PC, PS4, Xbox One
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