The best rainbow six victories

The French estoc is a kind of sword, also called a tuck in English, being used from the 14th to the 17th century. It is identified by a cruciform hilt with a grip for two-handed use and a straight, edgeless, however sharply directed blade of around 0.91 metres (36 in) to 1.32 metres (52 in) in size. It is kept in mind for its ability to pierce mail shield.


I start now? Here are the attackers and defenders to know

(Credit: Ubisoft)

It can be a little difficult to know which of the 52 Rainbow Six Siege operators are the best. Especially when you are a new recruit, which get used to the action. As in any mandatory match, however, there are some characters in Rainbow Six win, which are easier to master than others.

Although learning operators with higher skills may be beneficial, they want to work in the roles attack and defend. Finally, it makes no sense to spend all your hard-earned reputation for units that make the learning process ten times more difficult. Wins is known for its rapid kill times, his tactical gameplay and its high skills, which makes it one of the most daunting and rewarding FPS games. Fortunately, we have put together a practical function in which the 10 best beginner-friendly operators are listed, which you should use in Rainbow Six victories.

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Defender:

Tower (Gign)

Recommended primary weapon: MP5 Machine Gun (ACOG Visor, Vertical Handle, Flash Hider) Recommended secondary weapon: P9 Recommended accessories: Barbed wire

Rooks Unique Gadget is as uncomplicated as you come and makes it perfect for those who still learn the ropes. At the beginning of the round, let his arms package quickly fall on the ground (ideally close to the target you defend), and equip themselves before they race to build reinforced walls. Your teammates will know how to grab their own armor before starting the round, and they get some free points. The body protection equipment is extremely useful for your entire team. It reduces the damage and ensures that you are otherwise violated by deadly wounds only for a possible resuscitation (unless it is a headshot, as they can not deviate from it).

Although the ability of Rook is essentially forgetting and forgotten, try not to drop the armor near a window if your opponents rush the point and make it to find a lagger that equips his armor a little too late . And because Rook has the slowest movement speed in exchange for its high base armor (even before the additional body protection equipment), it is best if you throw yourself in the squat and defend the point instead of running around on the map

DOC (Gign)

Recommended primary weapon: MP5 Machine gun (ACOG Visor, Flash Hider, Vertical Handle) Recommended secondary weapon: P9 Recommended accessories: Barbed wire

If you like the idea to give your team healings and to get extra survival, then Doc is an operator you want to have on your roster. Docs Stim Pistol fires hypodermic shots with which he or his teammates can be revived from afar, while at the same time increases the health of all units over the usual 100. Each fired stimulation shot heals / overshadows a player around 40 health and lets every second in which he is active, so you have many opportunities to win some games. For example, if you want to get into a 2-counter-1 situation and try to win a victory for your team, give yourself with Docs Stim Pistol's whopping 140 health. This not only gives them the superviability, incoming damage to sponges, but also allows them to defend aggressive rather than waiting for their enemies to perform a movement. The stimulation pistol of DOC is incredibly useful, but contains only four balls. Therefore, use them with consideration.

It is even better that Doc is one of six defenders who have access to the ACOG visionary, which makes him incredibly fatal on medium and long distances. This allows Doc to hold angle and peek spawn positions with increased precision, which forced attackers to make special caution when putting on the target. While Doc Bulletproof camera offers more view of your team, its barbed wire bundles provide much more information. Barbed wire not only slows your enemies, but also creates a lot of noise when you step over. Just put the barbed wire behind an unreinforced wall and let the balls fly when you hear a suspicious rustle. The supportive character of DocS Kit fits the play style of the anchor, but its STIM pistol allows some aggressive games, so you have the choice between defense and roaming.

Kapkan (Spetsnaz)

Recommended primary weapon: Machine gun 9x19VSN (reflex visor, compensator vertical handle) Recommended secondary weapon: PMM Recommended accessories: Nitro Cell

Kapkan's access refusals are a nasty surprise for every attacker who forgets mortgage, watching where he steps. Getting a kill with one is oh so sweet. With a door frame, you can quickly drill them into any entrance. So do not waste time to attach them to a concrete wall. You have to set up five of these things before the attack starts. Avoid attaching them to windows. Frost manages it better anyway to set out falling in these areas. You should squat and attach the devices at the foot of the doors to make them as inconspicuous as possible, so that the attackers do not just recognize them and destroy them with a single pistol shot before going forward.

With five available devices you can be a bit creative as you place it around the lens. Try to capture all sorts of inputs that lead to the main capture point, but remember that someone who triggers a trap will be extremely careful when it enters more. Therefore, it is probably not as effective to place it in successive inputs. Their falls also serve as an alarm for incoming enemies and point out where they should align the shotgun (which works surprisingly well at medium range) for a simple succession killing.

Hunter (GSG9)

Recommended primary weapon: 416-C Carabiner assault rifle (holographic visor, vertical handle, compensator) Recommended secondary weapon: P12 Recommended accessories: Barbed wire

As Rook and Kapkan, Jagery does not have to pay attention to its unique devices to achieve high efficiency. As soon as Jagers ADS-MK4 (Say: Garnet Towers) are installed, he essentially has his main task for the rest of the year does the lap. Grenades often play a major role in the approach of the attacker, which is why the ability to negate one of their main tools is extremely useful in every situation. Define stains in the middle of the soil while placing his towers. This should give the protected turret maximum point of view to pull grenades from the air when they sail over head. Be careful: If a FUSE charge promotes a grenade salve into the room, a tower counteracts only two of the six explosives that are on their way.

It is also smart to place one of the three towers on a wall behind a surrounding object so that attackers can not see him immediately and take off. Just make sure that you do not select a point that needs to be enhanced. Every ally, which reinforces the wall, automatically destroys the tower. Jager is quite agile with three speed points. So you can move at the edge of the lens and search for fast pickups while your protective powers help secure the central space to be protected.

Frost (JTF2)

Recommended primary weapon: 9mm C1 Machine gun (luminous point visible, extended running, angled handle) Recommended secondary weapon: MK1 9mm Recommended accessories: Bullet-proof camera

Canada is famous for its delicious sweet maple syrup and the scary bears. So it makes sense that Frosts is an excellent Grizzly Trapper. Frost can place up to three welcome mats on the map, which will forced the opponents to go carefully if you want to keep both legs. These fatal traps can be hidden under barbed wire, placed behind doors, hidden under windows and mounted near obstacles that can be curved. The possibilities are almost unlimited and the more experimental for you are, the greater the likelihood that you secure a victory. Inspect your fall on hidden places and put it in areas with high player traffic or frequently used routes. If you carefully set up your welcome mats, just reject and watch the cameras on movements of the players.

Fortunately, the cameras of her team and the bulletproof camera from frost offer a good view of your environment, so you know exactly when an enemy will come into a bear trap. You will be notified when one of your mats runs. So make sure that they are not too far away from the location of the trap. If you have successfully caught an enemy, try to lure other enemies by leaving them in the depressed state, and wait patiently until another player revives their fallen squad. Once you start with the revival of the animation, let the balls just fly to initiate a disgusting simple double fight. This will not only reward them with more kills, but also tend their opponents what makes it easier to win subsequent laps.

Attacks:

THERITE (SWAT)

Recommended primary weapon: Storm rifle 556xi (Acog visor, vertical handle, lightning cover) Recommended secondary weapon: 5.7 USG Recommended accessories: Claymore

Thanks to its unique gadget, which completely changes the way you approach your destination, there will always be a blessing for the attackers. As with Hibana, Thermite has almost always decided to break for his ability to break fortified walls (everything that is provided on the opposite side with metal coatings marked by plus-shaped spines). If you are simply putting thermites bloated attack destination on a fortified wall, you can break through and opens against anyone who is waiting on the other side. It can even happen that you kill a camper that hugs the same wall that will soon explode if it does not react in time.

Be careful that some defenders can effectively turn off their skills when played properly. The interference transmitter of Mute makes her charge unusable, and the shock wire of Bandit destroys them (so pay attention to the treacherous crackle of electricity on the walls). If your attack does not work, do not try again at the same place. Instead, look for another position to blow up a hole into the enemy defense. Oh, and make sure your teammates are freed from the cargo before they activate them so they are not accidentally killed in the explosion.

Sled (SAS)

Recommended primary weapon: L85A2 Storm Rifle (ACOG Visor, Vertical Handle, Flash Cover) Recommended secondary weapon: SMG-11 Recommended accessories: Ask grenades

The sledge and the big hammer he wears fit in almost every attacker team and make up well. For newer siegeers, it may be difficult to learn the complicated layouts and countless paths of many cards. So it's a luck that Sledges's signature hammer actually actually acts as almost unlimited charges and they are brutally struggling through a potentially dead place. With a single button, you can beat huge holes in a wall to store fire from unusual angles, or smash the wooden boards of a provisional barricade with a blow. It also ensures a very satisfactory melee kill (although balls are usually the better option).

Remember not to be too much of the destruction of the terrain. It is always better to stay with his teammates, as to run alone and tear doors and walls well or evil. Here comes the fantastic assault rifle L85A2 from Sledge into the game: It is a solid weapon to ward out enemies from any distance, especially with the ACOG visor. Do not disappoint your team by accelerating the point and immediately killed with a hammer in hand. Brecht instead a terrain up and then raises all the opponents waiting on the other side.

twitching (gign)

Recommended primary weapon: F2 Storm Rifle (ACOG Visor, Vertical Handle, Flash Hider) Recommended secondary weapon: P9 Recommended accessories: Contract fracture

The intelligent use of your scouting drone during the preparation phase is a key component to be an effective attacker, and playing Twitch is a great way to implement all these proven drone practices. For example, they do not simply scan enemies when their drone is sightseeing, careful noticing it and shoot it almost immediately. Instead, sneak around like a stealthy mouse and peek around corners to mark your destination before jumping back into shadows. The fact that the drone of Twitch enemies can shock for a little damage can be in mind for the opposing team.

But the biggest contribution that Twitch can afford your team is to roll your shock drone through a highly attached position and remove cameras mounted on the ceiling and all enemy devices in view. You can effectively ruin the day of capcan, hunter and mute players by sniffing your precious devices individually with some uniform shock dashesters and gaze all the time. And because Twitch focused on their two drones - one at the beginning and one during the round - their style promotes a good game for all attackers. It is crucial that they have the most essential to progress more slowly than in any other FPS mode. Use your drones to advance in advance instead of writing and hoping that you do not die immediately. Playing Twitch strengthens these good foundations and should improve their siege skills across the line.

Blackbank (Navy Seal)

Recommended primary weapon: Semi-automatic rifle SR-25 (ACOG visor, muzzle brake, vertical handle) Recommended secondary weapon: D50 Recommended accessories: Contract fracture

Do you have it enough to always die of head shots? Would you like an attacker who does not rely heavily on his teammates? If both questions are answered with yes, BlackBeard is the first choice for each player who wants to add an additional pinch of survival. In a game where head shots are killed with only one stroke, it is absolutely tremendous to have an operator who can completely counteract. Despite numerous disadvantages for health and the general pace of his rifle sign, BlackBeard is still an absolute monster when it is played effectively. The SR-25 may lack the high fire rate of the Meta-Storm rifles and SMGS of the game, but the simple tapping of the weapon allows fantastic precision in every range, especially in combination with the ACOG visor.

However, before you suffer or peek an injury, you should equip one of your rifle shields. As soon as it is equipped, the head of Blackbeard will be completely covered from the front, but its movement and its ADS speed are drastically reduced. Of course, the speed reduction is a low price for the additional survival that the sign offers. The two shields can block 50 damage points, so they can ward off several headshots before they finally break. Try to always position yourself as a blackbank so that your enemies can only shoot on your shield. The peeking in corners is usually a risky undertaking, which often leads to immediate death. BlackBeard, however, is an excellent opponent in this area. So do not shy away from looking at your opponents aggressively.

Esche (SWAT)

Recommended primary weapon: R4-C (holographic visor, Flash Hider, vertical handle) Recommended secondary weapon: 5.7 USG Recommended accessories: Stunning grenade

Sometimes you want to take some pace when attacking, especially if only little time is available. Ash is a rapid attacker that can force defenders to the knees with their modified M120-CREM and achieve destructive hits. The creation of openings on soft structures is incredibly easy, while the range of your grenade launcher makes the destruction of walls compared to normal protective measure much safer. Their task as ASH is to reach the goal as soon as possible and to create as much chaos and destruction as possible. As soon as you have broken a soft wall, throw your stunning grenades and start to clean up all enemy players who are anchored to the finish. The mere speed and speed of your injury makes it difficult for your opponents to react, especially if you start your attack while your teammates from the opposite side of the map of besides.

Unlike other attackers, ASH can break out of different positions. If you want to surprise your enemies, you can start an attack of above or below the destination, as this creates many openings that force your enemies to constantly check numerous places. If that is not enough, the M120 Crem can even fall or destroy obstacles that affect their ability to achieve the goal. So do not worry, freeze the way before you start with your attack - after all, you are the more mobile the more heavier it is for your enemy to beat you. Ash's equipment may be incredibly easy, but that does not prevent her to be one of the most deadliest attackers in the game.

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